![Games using the gamebryo engine](https://kumkoniak.com/30.jpg)
![games using the gamebryo engine games using the gamebryo engine](https://grindingdown.files.wordpress.com/2011/04/divinity-ii-not-so-divine.jpg)
If the company wants to take more risks, they should develop their own engine in favor of unproven solutions. If I were investing millions into a game, I'd definitely prefer a traditional and proven approach rather than a radical and risky one especially for a game engine. The ability to do so fairly directly is a big advantage Gamebryo has over other game engines such as Unity.Īs for the architecture being "old and stale", this is an opinion. Of course they're going to modify it or add wrappers over some classes to better suit their needs. Your definition of "highly modified" also probably is different from mine. I don't know where you get your information from, but I'm suspicious considering the only way you could actually KNOW they were using a heavily modified version of Gamebryo is if you worked with them or had seen the source code yourself. I wouldn't imagine them lying about not having their own engine for the game. Trion has stated multiple times that RIFT was built using Gamebryo engine. GameBryo is very similar to the Wild Magic engine in architecture although it has evolved slightly over the years.Īctually, from what I've heard Bethesda did not significantly modify Gamebryo until they created "their own" engine for Skyrim, which highly resembles Gamebryo. The architecture of this engine is old and stale and the main reason Bethesda stayed on it for single player games is because they built on it over many years and games. I know that Trion only uses some of the tools (which were to get them up and going while building their own engine) and Zenimax Online is not using it for their MMO. Regarding GameBryo there is a reason that Trion and Bethesda use a heavily modified version of GameBryo.
![Games using the gamebryo engine](https://kumkoniak.com/30.jpg)